The research was conducted in collaboration between the labs of neuroscientists Joseph Kable and Caryn Lerman and Caryn Lerman, both of whom are at the University of Pennsylvania. Kable is a researcher in the field of decision-making, while Lerman has a track record of helping health individuals stop smoking cigarettes.
Would enhance your cognitive abilities
They wanted to determine whether brain-altering games could enhance cognition and enable people to make better decisions about dangerous behavior, and even aid in the fight against addictions like smoking. Like many people, researchers were also fascinated by the possibilities of transforming the brain. “If there are things you can do that would enhance your cognitive abilities, it’s an exciting idea,” Kable says. Kable. “We want to know whether it works or not.”
General term used to describe capacities
Based on their interest in the process of making decisions, Kable and Lerman were attracted to games that focus transformation health services on executive function. This is the general term used to describe capacities that are controlled by our prefrontal cortex. These capacities allow us to delay our anticipation of gratification as well as think about the future as well as do other difficult cognitive tasks.
Show signs of making better decisions
“It’s a set of brain regions that basically seem to be engaged whenever tasks are hard,” Kable says. Kable. One of the major questions regarding the brain is whether enhancing the. Ability to master a specific game can affect other cognitive abilities. This is the principle known as “transfer.” Proponents of cognitive video games believe in the transfer. Kable and Lerman believed that when brain-changing games increased the activity of executive function areas. Or made these networks more efficient, then people may also be able to show signs of making better decisions.
Their controlled, randomized study (the most prestigious research method) comprised 128 young adults that is considerably more than the previous studies. Participants trained with Lumosity (with Lumosity’s collaboration) for 10 weeks.
Study the activity of specific brain regions
The control group played a variety of challenging online video games. But they don’t have the goal of improving memory or thinking. Alongside studying the effects of choice behavior, the researchers searched for evidence of improvement in cognitive ability. For this first-time in the study of brain-changing games they all about wellness also used neuroimaging to study the activity of specific brain regions both before and after the training.
The results were not as promising. The results showed no change in brain activity, and no impact in cognitive function. There was no influence on the health ability to make decisions. (The people who participated in training using Lumosity did show improvement in the cognitive assessment however, they did not improve as much as the control group, as did the group that did not play any games at all.